Method and apparatus for bonus round play

ABSTRACT

Methods and apparatus are provided for enabling a player to take a tour of a secondary game at a game machine. In one embodiment, a method is provided that includes offering to enable entry of a player into a bonus round of a game machine in exchange for a fee, receiving the fee from the player, and enabling entry of the player into the bonus round. The method further includes receiving an indication of at least one player selection during the bonus round, and determining an outcome based on the at least one player selection. In other embodiments, the method includes providing a prize to the player based on the outcome.

PRIORITY CLAIM

This application is a continuation of, claims priority to and thebenefit of U.S. patent application Ser. No. 13/343,159, filed on Jan. 4,2012, which is a continuation of, claims priority to and the benefit ofU.S. patent application Ser. No. 12/121,065, filed on May 15, 2008, nowU.S. Pat. No. 8,105,156, which is a continuation of, claims priority toand the benefit of U.S. patent application Ser. No. 10/414,511, filed onApr. 15, 2003, now U.S. Pat. No. 7,275,990, which claims priority to andthe benefit of U.S. Provisional Patent Application No. 60/373,748, filedon Apr. 18, 2002, the entire contents of each are incorporated byreference herein.

CROSS-REFERENCE TO RELATED U.S. APPLICATIONS

This application is also related to commonly-owned U.S. patentapplication Ser. No. 11/425,296, entitled “METHOD AND APPARATUS FORBONUS ROUND PLAY”, filed Jun. 20, 2006; and to commonly-owned U.S.patent application Ser. No. 10/001,089, entitled “GAME MACHINE FOR AFLAT RATE PLAY SESSION AND METHOD OF OPERATING SAME”, filed Nov. 2,2001, which issued on Nov. 28, 2006, the entire contents of each areincorporated by reference herein. This application is also related tocommonly-owned U.S. patent application Ser. No. 13/762,058, entitled“METHOD AND APPARATUS FOR BONUS ROUND PLAY,” filed on Feb. 7, 2013.

FIELD OF THE INVENTION

The present invention relates generally to apparatus and methods forgame playing.

BACKGROUND OF THE INVENTION

Game playing may be based on skill and/or based on chance. Some gamesare associated with one or more secondary games, such as a bonus game, abonus mode, or a bonus round. Typically, a player may be able to qualifyto play a bonus game based on one or more outcomes in a primary game,such as in a basic mode or a qualifying mode. A bonus round may beplayed in accordance with a set of rules that is different from those ofa primary game, and may be accompanied by displays, colors, sounds,animated sequences, game play and/or prizes that are not part of theprimary game. In some games, a player must achieve a particular outcome(or outcomes) (e.g., a qualifying outcome, a “start-bonus” outcome)during the primary game in order to qualify for entry into a bonus game.In some games, a bonus mode may be automatically initiated upon aplayer's achieving a winning outcome (or some other qualifyingoutcome(s)) in a qualifying round.

Well-known examples of bonus games associated with games of chanceinclude, without limitation, (i) one or more free spins of a set ofreels (that may be different from a set of reels used in a primary slotmachine game); (ii) a game requiring a player to select one or more of aplurality of selectable elements (e.g., in order to reveal a bonusprize); (iii) a video, audio and/or animated event that awards a bonusprize to a player based on the event; and (iv) one or more free cardgames (that may be different from a primary card game).

Game machines (e.g., reeled slot machines or video poker machines)generate more than $15 billion per year in revenue for casinos in theUnited States alone. This figure accounts for more than half of thegaming revenue for a typical United States casino. The situation issimilar in other countries in which game machines are popular, such asEurope and Australia. Accordingly, casinos and other operators of gamemachines are interested in promoting the use of game machines in orderto maintain or increase revenues.

At a typical game machine, a bonus round is usually played less oftenthan a machine's primary game. In fact, typically a player may playseveral rounds of a primary game without qualifying for the associatedsecondary game. For example, a player can wager on many handle pulls ina slot machine game without achieving a reel combination required tostart a bonus mode.

Accordingly, some players may not get to experience some aspects of asecondary game as quickly as they would like, as often as they wouldlike, or at all. Some players may become discouraged by or frustratedwith the amount of time and/or money they have spent playing a gamemachine without qualifying for a bonus round. A player who fails toqualify for a bonus round on a game machine may experience a large netloss playing only the primary game. For example, with respect to somegaming devices, a large portion of the expected payback of the machinemay be received in the form of payouts during the bonus round. Inaddition, some players may not even be aware of the size or types ofprizes that may be available in a bonus round.

Further, some players may not understand how a bonus round is played,and may be concerned that they will play poorly if they do get into thebonus round. Accordingly, some players may avoid or stop playing a gamemachine and/or a primary game if they are uninformed about or do notfully appreciate the bonus round experience, if they feel uncomfortableabout playing a bonus game, and/or if they do not recognize thepotential benefits of getting into a bonus round.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a block diagram of an exemplary system of one or moreembodiments of the present invention.

FIG. 2 is a block diagram of an exemplary controller of one or moreembodiments of the present invention.

FIG. 3 is a block diagram of an exemplary game machine of one or moreembodiments of the present invention.

FIG. 4 is a tabular representation of an exemplary player database ofone or more embodiments of the present invention.

FIG. 5 is a tabular representation of an exemplary lesson database ofone or more embodiments of the present invention.

FIG. 6 is a tabular representation of an exemplary prize database of oneor more embodiments of the present invention.

FIG. 7 is a flow chart representing an exemplary process of one or moreembodiments of the present invention.

FIG. 8 is a flow chart representing an exemplary process of one or moreembodiments of the present invention.

FIG. 9 is a flow chart representing an exemplary process of one or moreembodiments of the present invention.

FIG. 10 is a flow chart representing an exemplary process of one or moreembodiments of the present invention.

FIG. 11 is a flow chart representing an exemplary process of one or moreembodiments of the present invention.

DETAILED DESCRIPTION OF THE INVENTION

Various embodiments of the present invention are described herein withreference to the accompanying drawings. The left most digit(s) of areference numeral typically identifies the figure in which the referencenumeral first appears.

Applicants have recognized that, in some embodiments, allowing a playerto experience some of the game play, excitement, and/or operation of oneor more secondary games can be advantageous. Applicants have alsorecognized that various parties, such as operators and manufacturers ofgame machines, may benefit from being allowed to provide a promotionalexperience, such as a tour or demonstration of a secondary game, toplayers. For example, if a player is permitted to participate in a tourof a bonus round, the player may be more interested generally in playinggames that include secondary games, and may also be less likely to stopplaying a primary game that includes a secondary game.

Applicants have also recognized that, in some embodiments, it would beadvantageous to provide a player with a benefit for experiencing apromotion, demonstration, tutorial, or tour of one or more secondarygames. For example, the potential of receiving a benefit may encouragesome players to take a tour of a slot machine bonus game.

Applicants have also recognized that, in some embodiments, many playerswould find it appealing to be able to learn about a bonus game on a gamemachine in a manner that is enjoyable, convenient, and of little or nocost to the player.

Applicants have further recognized that, in some embodiments, many typesof players would find it appealing to participate in a promotion,demonstration, tutorial, or tour of a secondary game that isinteractive. For example, some types of players would find it appealingto be able to make choices, selections, or decisions during a promotionof a secondary game (e.g., as if the player had qualified conventionallyfor the secondary game in the primary game). Similarly, some types ofplayers would find it appealing to be able to observe an outcomeresulting, directly or indirectly, from a decision made by the playerduring the promotion of the secondary game.

Applicants have also recognized that many types of players would find itappealing, in some embodiments, to receive information and/or ademonstration about how to play a secondary game. Applicants havefurther recognized that many types of players would find it appealing,in some embodiments, to receive information about how to play asecondary game while participating in the secondary game.

Applicants have also recognized that, in some embodiments, it would beadvantageous to permit a player to win one or more prizes during a tourof a secondary game. For example, providing a payout to a player duringa tour or promotion of a bonus round may add to the excitement of thetour. Applicants have further recognized that, in some embodiments, thepotential of winning a prize during a tour of a bonus round mayencourage some players to take a tour.

Applicants have further recognized that, in some embodiments, allowing aplayer to experience play of a bonus round on a game machine, withoutfirst having to qualify during play of a primary game, can beadvantageous. For example, some players may find it appealing to be ableto play a bonus round of a slot machine game without first having toachieve a qualifying reel spin or other qualifying outcome.

Applicants have also recognized that, in some embodiments, it may beadvantageous to provide a reduced prize to a player during a tour of asecondary game, relative to the prize that would be available to theplayer during normal play of the secondary game (e.g., based on anoutcome in a bonus round). For example, some game machine operators mayfind it appealing to be able to provide a prize to a player during atour but to also decrease a cost of providing the tour to a player byproviding a reduced prize.

Applicants have further recognized that, in some embodiments, it may beadvantageous to prevent a player from participating in a tour or otherpromotion of a bonus round.

System

Referring now to FIG. 1, a system 100 according to various embodimentsof the present invention includes controller 102 that is incommunication with one or more game machines 108, 110, 112. Inoperation, the controller 102 may function under the control of a casinoor other entity that may also control one or more of the game machines108, 110, 112. For example, the controller 102 may be a slot server in acasino's slot machine network. In some embodiments, the controller and agaming machine may be one and the same.

Each of the controller 102 and the game machines 108, 110, 112 maycomprise one or more computing devices, such as those based on theINTEL® PENTIUM® microprocessor, adapted to communicate with one another,and/or may comprise one or more of: a personal computer, a portable typeof computer, a laptop computer, a palm-top computer, a wearablecomputer, a handheld computer, and/or a Personal Digital Assistant(PDA). Other equivalent devices capable of performing the methodsspecified herein are well known in the art.

Any number of game machines may be in communication with the controller102. The number of each depicted in FIG. 1 is solely for purposes ofillustration. The controller 102 may be physically proximate to one ormore of the game machines 108, 110, 112, or may be geographically remotefrom one or more of the game machines. Similarly, each of the gamemachines 108, 110, 112 may be physically proximate to another gamemachine or may be geographically remote from another game machine. Thecontroller 102 and the game machines 108, 110, 112 may each include oneor more input devices (not pictured) and/or output devices (notpictured).

The controller 102 and the game machines 108, 110, 112 may communicatewith each other directly and/or via a network, including, withoutlimitation, the Internet, an intranet, wireless network protocol, localarea network (LAN) or a combination thereof; through a Web sitemaintained by the controller 102 on a remote server; and/or over anon-line data network including, without limitation, commercial on-lineservice providers, bulletin board systems, routers, gateways, and thelike. In some embodiments, devices may communicate with each other overlocal area networks, including Ethernet, Token Ring, and the like, radiofrequency communications, infrared communications, microwavecommunications, cable television systems, satellite links, Wide AreaNetworks (WAN), Asynchronous Transfer Mode (ATM) networks, PublicSwitched Telephone Network (PSTN), other wireless networks, and thelike. Communication between any two devices may be encrypted, as deemedpracticable for the desired application.

Those skilled in the art will understand that devices in communicationwith each other need not be continually transmitting to each other. Onthe contrary, such devices need only transmit to each other asnecessary, and may actually refrain from exchanging data most of thetime. For example, a device in communication with another device via theInternet may not transmit data to the other device for weeks at a time.

The controller 102 may function as a “Web server” that presents and/orgenerates Web pages or other documents typically stored onnetwork-connected computers accessible (e.g., via an intranet, via theWorld Wide Web) using protocols such as, e.g., the hyper-text transferprotocol (HTTP). Such documents typically include one or more hyper-textmarkup language (HTML) files, associated graphics, and script files. AWeb server allows communication with the controller 102 in a mannerknown in the art. In some embodiments, one or more of the game machines108, 110, 112 may use a Web browser, such as NAVIGATOR® published byNETSCAPE®, for accessing HTML forms generated or maintained by or onbehalf of the controller 102,

FIG. 1 depicts only an exemplary embodiment of the invention. Otherarrangements of devices to perform various methods specified herein willbe readily appreciated by those of skill in the art.

Generally, any of the game machines 108, 110, 112 includes hardware,software, or both, to support operations in accordance with one or moreembodiments of the present invention, such as offering or providing atour of a bonus round, in addition to supporting the primaryfunctionality of the game machine (e.g., providing one or more games ofchance and/or skill). For example, game machines 108, 110, 112 may offera primary slot machine game and a secondary game, such as a three-reeledslot game and its corresponding bonus round, in addition to being fittedwith appropriate electronic, mechanical, software and/orelectromechanical means for offering, enabling, and/or executing a tourof the secondary game.

In operation, any of the game machines 108, 110, 112 may exchangeinformation (e.g., information about a player) via the controller 102.The game machines 108, 110, 112 may provide information to thecontroller 102. The controller 102 may provide information to the gamemachines 108, 110, 112. The controller 102 also may provide variouscontrol signals to the game machines 108, 110, 112, directing them topresent offers, display game information, generate game outcomes,provide payouts to players, etc.

In some embodiments of the present invention, some operations areperformed by a game machine, and other operations are performed by thecontroller 102. Alternatively, game machines 108, 110, 112 may notinclude any hardware and/or software to support operations of thepresent invention, except to merely receive and respond to a signal fromthe controller 102 (e.g., a signal directing the game machine todispense a payout).

Devices

Controller

FIG. 2 illustrates are embodiment of the controller 102 (FIG. 1). Theexemplary controller 200 of FIG. 2 may be implemented as a systemcontroller, a dedicated hardware circuit, an appropriately programmedgeneral-purpose computer, or any other appropriate device including,without limitation, electronic, mechanical or electro-mechanicaldevices. The controller 200 is operative to execute various methods ofthe present invention. For example, some or all of the processes forproviding a tour of a bonus round may be carried out by the controller200.

The controller 200 of the illustrated embodiment comprises a processor201, such as one or more INTEL® PENTIUM® microprocessors. The processor201 may include or be coupled to one or more clocks or timers (notpictured), and/or one or more communication ports 206 through which theprocessor 201 may communicate with other devices, such as the gamemachines 108, 110, 112. The communication port 206 may be, withoutlimitation, a serial port, modem, wireless transmitter/receiver, or thelike.

The processor 201 is in communication with a data storage device 202,The data storage device 202 comprises, for example, magnetic memory,optical memory, semiconductor memory, or any combination thereof. Thedata storage device 202 may also include, for example, one or moreadditional processors, communication ports, Random Access Memory (RAM),Read-Only Memory (ROM), a compact disc and/or a hard disk. The processor201 and the storage device 202 may each be, for example: (i) locatedentirely within a single computer or other computing device; or (ii)connected to each other by a remote communication medium including,without limitation, a serial port cable, a LAN, a telephone line, afiber optic connection, a network connection, or a radio frequencytransceiver. In some embodiments, the controller 200 may comprise one ormore computing devices that are connected to a remote server computeroperative for maintaining databases.

The data storage device 202 stores a program 203 for controlling theprocessor 201. The processor 201 performs instructions of the program203 (e.g., computer program code and/or a computer program product), andthereby operates in accordance with the present invention, andparticularly in accordance with the methods described in detail herein.The program 203 may be stored in a compressed, uncompiled and/orencrypted format, as well as in a variety of other forms known in theart. The program 203 furthermore includes program elements that may benecessary, including, without limitation, an operating system, adatabase management system and “device drivers” for allowing theprocessor 201 to interface with one or more peripheral devices.Appropriate program elements are well known to those skilled in the art,and need not be described in detail herein.

According to some embodiments of the present invention, the instructionsof the program 203 may be read into a main memory from anothercomputer-readable medium, such as into RAM from a hard drive or ROM.Execution of sequences of the instructions in program 203 may cause theprocessor 201 to perform any of various process steps described herein.In alternative embodiments, hard-wired circuitry may be used in placeof, or in combination with, software instructions for implementation ofone or more processes of the present invention, as would be understoodby those of skill in the art. Thus, embodiments of the present inventionare not limited to hardware, software or any specific combination ofhardware, firmware, and/or software.

Further, the program 203 is operative to execute a number of modules orsubroutines including, but not limited to: (i) one or more routines toidentify a player at a game machine as a potential candidate to beoffered a tour of a secondary game; (ii) one or more routines to receiveinformation about a player; (iii) one or more routines to offer a tourof a secondary game to a player; (iv) one or more routines to determineif a player accepts an offer for a tour; (v) one or more routines todetermine an outcome in a secondary game; (vi) one or more routines todetermine whether an outcome occurred during normal play of a secondarygame or during a tutorial for the secondary game; (vii) one or moreroutines to determine a prize based on whether an outcome in a secondarygame occurred during normal play or occurred during a tour of thesecondary game; (viii) one or more routines to signal game machines 108,110, 112 to dispense a payout to a player; (ix) one or more routines tosignal a game machine to provide a benefit to a player; (x) one or moreroutines to signal a game machine to prompt a player to take a tour;(xi) one or more routines to determine a lesson to provide to a player;(xii) one or more routines to facilitate and control communicationsbetween one or more game machines and the controller 200 and/orcommunications among the game machines; (xiii) one or more routines toprevent a player from touring a game machine; and (xiv) one or moreroutines to control databases or software objects that track informationregarding players, lessons for secondary games, prizes for secondarygames and game machines 108, 110, 112. Examples of these routines andtheir operation are described in detail below in conjunction with theflowcharts depicted in FIGS. 7-11.

The storage device 202 also stores a player database 208. The databaseis described in detail below and depicted with exemplary entries in theaccompanying figures. As will be understood by those skilled in the art,the schematic illustrations and accompanying descriptions of thedatabases presented herein are exemplary arrangements for storedrepresentations of information. A number of other arrangements may beemployed besides those suggested by the tables shown. For example, thoseskilled in the art will understand that the number and/or content of thedatabases can be different from those illustrated herein. Similarly, theillustrated entries of the databases represent exemplary informationonly; those skilled in the art will understand that the number and/orcontent of the entries can be different from those illustrated herein.Based on the present disclosure many other arrangements of data will bereadily understood by those of skill in the art.

The processor 201 may also be in communication with at least one inputdevice 214, which may be used to receive input from an operator (e.g., acasino employee) or other user of the controller 200. Input device 214may comprise any number or combination of a variety of well-knowndevices, including, without limitation: a button, a touch screen, akeypad, a pointer device (e.g., a mouse, a trackball), a microphone, avideo camera, and a keyboard. Other types of input devices are describedherein; others will be readily apparent to those skilled in the art.

The processor 201 may also be in communication with at least one outputdevice 216, which may be used to communicate information to an operatoror other user of the controller 200. Output device 216 may comprise anynumber or combination of a variety of well-known devices, including,without limitation: a display device, a light-emitting diode (LED), anaudio speaker, a printer, and an infra-red port (e.g., for communicatingwith a handheld device). Other types of output devices are describedherein; others will be readily apparent to those skilled in the art.

Game Machine

FIG. 3 illustrates an exemplary embodiment of the game machines 108,110, 112 (FIG. 1). Well-known examples of game machines include, withoutlimitation, slot machines, video poker machines, video blackjackmachines, video keno machines, video lottery terminals, video bingomachines, pachinko machines, table-top games (e.g., as may typically belocated in a bar or other commercial establishment), a personal computer(e.g., to communicate with a Web site that provides gambling services),a telephone (e.g., to communicate with an automated sports book thatprovides gambling services), a portable handheld device (e.g., a PDA, aGAMEBOY™ manufactured by NINTENDO™ ), hardware located at a game table(e.g., suitable for entering a player identifier and/or an average wagersize), video roulette machines, a skill crane, a video game, an arcadeterminal, and reeled slot machines (e.g., mechanical and/or video reelslot machines).

The exemplary game machine 300 of FIG. 3 may be implemented as a systemcontroller, a dedicated hardware circuit, a dedicated terminal (e.g.,having one or more functions directed remotely by a controller), anappropriately programmed general-purpose computer, or any otherappropriate device including, without limitation, electronic, mechanicalor electro-mechanical devices. The game machine 300 is operative toprovide for various embodiments of the present invention. For example,some or all of the processes for providing a tour of a secondary gamemay be carried out by the game machine 300.

The game machine 300 comprises a processor 301, such as one or moreINTEL® PENTIUM® microprocessors. The processor 301 is in communicationwith a data storage device 302. The data storage device 302 comprises,for example, magnetic memory, optical memory, semiconductor memory, orany combination thereof. The data storage device 302 may also include,for example, one or more additional processors, communication ports,Random Access Memory (RAM), Read-Only Memory (ROM), a compact discand/or a hard disk. The processor 301 and the storage device 302 mayeach be, for example: (i) located entirely within a single computer orother computing device; or (ii) connected to each other by a remotecommunication medium including, without limitation, a serial port cable,a LAN, a telephone line, a fiber optic connection, a network connection,or a radio frequency transceiver. In some embodiments, the game machine300 may comprise one or more computing devices that are connected to aremote server computer operative for maintaining databases.

The data storage device 302 preferably stores a program 303 (e.g.,computer program code and/or a computer program product) for controllingthe processor 301. The processor 301 may perform instructions of theprogram 303, and thereby operate in accordance with one or moreembodiments of the present invention, and particularly in accordancewith one or more of the methods described in detail herein. For example,the controller 200 may transmit a control signal to game machine 300 toexecute various instructions of the program 303. Data, including program303, may be stored in the data storage device in a compressed,uncompiled and/or encrypted format, as well as in a variety of otherforms known in the art. The data storage device 302 also preferablystores program elements that may be necessary, including, withoutlimitation, an operating system, a database management system and“device drivers” for allowing the processor 301 to interface with one ormore peripheral devices. Appropriate program elements are well known tothose skilled in the art, and need not be described in detail herein.

According to some embodiments of the present invention, information,including program 303, may be read into a main memory from anothercomputer-readable medium, such as into RAM from a hard drive or ROM.Execution of sequences of the instructions in stored program 303 maycause the processor 301 to perform any of various process stepsdescribed herein. In alternative embodiments, hard-wired circuitry maybe used in place of, or in combination with, software instructions forimplementation of one or more processes of the present invention, aswould be understood by those of skill in the art. Thus, embodiments ofthe present invention are not limited to hardware, software or anyspecific combination of hardware, firmware, and/or software.

The storage device 302 also stores (i) a lesson database 304, and (ii) aprize database 305. The databases are described in detail below anddepicted with exemplary entries in the accompanying figures.

The processor 301 may include or be coupled to one or more clocks ortimers (not pictured), and/or one or more communication ports 306through which the processor 301 may communicate with other devices, suchas the controller 200, a peripheral device (e.g., an input device, anoutput device) and/or another game machine. The communication port 306may be, without limitation, a serial port, modem, wirelesstransmitter/receiver, or the like.

The processor 301 may also be in communication with at least one inputdevice 308, which may be used to receive input from a player or otheruser of the game machine. Input device 308 may comprise any number orcombination of a variety of well-known devices, including, withoutlimitation: a button, a touch screen, a handle (e.g., a slot machinehandle), a keypad, a pointer device (e.g., a mouse, a trackball), amicrophone, a keyboard, a video camera, a magnetic stripe reader (e.g.,for performing functions related to player tracking cards, such asaccepting and reading player tracking cards and communicatinginformation read from such cards to the processor 301), a biometricinput device (e.g., a fingerprint or retinal scanner), a radio antenna(e.g., for receiving inputs from a handheld device), a voice recognitionmodule, and a coin and/or bill acceptor.

Input device 308 may comprise, for example, a ticket reader which iscapable of reading, for example, receipts, coupons, vouchers, cashlessgaming receipts and/or tickets, and particularly indicia registered onany such substrates. The ticket reader may use optical sensing ofprinted indicia and optical character recognition, for example, to readindicia from a ticket inserted in the ticket reader.

Input device 308 may comprise, for example, a credit card reader. Suchdevices are known in the art, and generally allow a card such as acredit card or debit card to be inserted therewithin. The card mayinclude a magnetic stripe or other form of data storage, which thecredit card reader is capable of sensing and interpreting. Typically,the credit card reader allows a credit card transaction to be processedby communication with a credit card clearinghouse in a manner known inthe art.

The processor 301 may also be in communication with at least one outputdevice 310, which may be used to output information to a player or otheruser of the game machine. Output device 308 may comprise any number orcombination of a variety of well-known devices, including, withoutlimitation: a display device, a light-emitting diode (LED), an audiospeaker, an electric motor, a printer, a coupon or product dispenser, aninfra-red port (e.g., for communicating with a second game machine), aBraille computer monitor, a coin and/or bill dispenser, a bell, an LEDdisplay (e.g., for displaying a players credit balance).

Output device 310 may include, for example, a printer in communicationwith processor 301. The printer may be commanded to print onto asubstrate, such as paper or other material. Printing may be via ink jet,laser printing or other methodology for registering indicia on asubstrate. Alternatively, the substrate may be registered with indiciaby deforming the substrate in a variety of ways known in the art,including, without limitation, punching holes in the substrate andraising and/or lowering portions of the substrate relative to otherportions. The printer may be used for printing, e.g., receipts, coupons,vouchers, cashless gaming receipts and/or tickets.

Output device 310 may comprise, for example, one or more displaydevices, operable to display messages, animation, images, text, and/orgraphics in a manner known in the art. Typical display devices include,without limitation, liquid crystal displays, plasma displays and videodisplay monitors.

The processor 301 may also be in communication with a payment system 312for accepting payment from a player (e.g., a wager) and providingpayment to a player (e.g., a prize). It will be readily understood thatpayment is not limited to coins or cash, but may include other types ofconsideration, such as a product, a service, a credit, or an alternatecurrency. The payment system 312 may be operable to perform one or moreoperations, including, without limitation, one or more of: (i) receivinghard currency (i.e., coins or bills), for example, via a coin or billacceptor; (ii) receiving an alternate currency (e.g., a paper cashlessgaming voucher, a coupon, a casino token); (iii) receiving a paymentidentifier (e.g., a credit card number, a debit card number, a playertracking card number) and/or debiting a corresponding account; and (iv)determining that a player has performed a value-added activity (e.g.,answering a plurality of survey questions); (v) dispensing hardcurrency; (vi) dispensing an alternate currency; (vii) crediting aplayer account (e.g., a bank account or other financial account), suchas by identifying an account using a payment identifier (e.g., a creditcard number, a debit card number, a player tracking card number); and(viii) providing a product or service to the player (e.g., a jackpotprize may be a new car). One or more of the functions of the paymentsystem 312 may be facilitated by the input device 308 and/or the outputdevice 310.

According to some embodiments of the present invention, the game machine300 is operable (e.g., in accordance with instructions of program 303)to provide one or more games based on chance and/or skill, in a mannerwell known in the art. Some examples of games of chance include, withoutlimitation, slot machines, video poker, blackjack, keno, bingo, videopoker, and pachinko. Some examples of games of skill include, withoutlimitation, video games, skill cranes, and skee-ball. Game machinesproviding games of skill may be more appealing to certain players, ormay be permitted in areas where it is illegal to gamble on games ofchance.

The game machine 300 is preferably operable to provide a primary game ormode (e.g., a basic game, a qualifying round), as well as a secondarygame or mode (e.g., a bonus round). For example, the data storage device302 may store instructions in computer program code and/or a computerprogram product (e.g., in program 303) for providing a primary game witha bonus round, in a manner known in the art. Alternatively, as is wellknown in the art, the game machine 300 may be a client or dedicatedterminal responsive to signals transmitted by the controller 200 anddirecting the game machine 300 to provide the primary game and/or thebonus game.

In some but not all primary games, a player must receive a winningoutcome (or outcomes) in order to gain entry to a secondary game. Insome games, the qualifying outcome need not be a winning outcome (e.g.,the outcome need not be associated with a prize). In some games, aplayer may qualify for a bonus round based on various other factors,such as achieving a predetermined level of activity (e.g., an amountwagered, a rate of play).

The following are examples of secondary games that may be referred toherein for illustrative purposes in describing various embodiments ofthe present invention:

-   -   Golden Egg—A game in which a player attempts to hatch as many        chickens as possible (e.g., by clicking on eggs to crack them        open). The bonus round ends when the player cracks open an egg        that has an alligator inside (in which case the player wins a        prize based on the number of chickens hatched to that point), or        when the player cracks open an egg and finds a “Golden Egg” (in        which case the player wins a large jackpot).    -   Wheel of Riches—A game in which a player spins a wheel to        determine what prize(s) he wins. The player may spin the wheel        multiple times—each time the player spins the wheel, an outcome        is determined. If this outcome corresponds to a prize, then the        prize is added to the player's stash of prizes (e.g., as may be        displayed on a video screen). If the outcome is a “Thief”,        however, then the player's entire stash of prizes is “stolen”        (i.e., the player becomes ineligible for the prizes) and the        bonus round ends. The player is able to choose how many times he        spins the wheel; he can stop at any time and keep whatever        prizes are in his stash. By spinning the wheel multiple times, a        player may build up a large stash of prizes. Of course, each        time he spins the wheel, he runs the risk of getting a “Thief”        outcome and loses any accumulated prizes.    -   Rascally Rabbit—A game in which a player attempts to guess which        hole a rabbit game character is hiding in. For example, there        may be ten holes represented on a video screen. The player can        click on one of the holes to look for the “Rascally Rabbit” in        that hole. If the “Rascally Rabbit” is in that hole, then the        player wins a jackpot.    -   Free bonus play—A player may win a free spin on a slot machine,        or a free play on a video poker machine, as a bonus round.

The various exemplary secondary games, bonus rounds, primary games, andqualifying rounds discussed herein are for illustration only. Variousother types of games that may be available on a game machine will bereadily apparent to those of skill in the art.

Databases

Player Database

FIG. 4 is a tabular representation 400 of the player database 208 ofFIG. 2. The tabular representation 400 of the player database 208includes a number of example records or entries, each indicating aplayer. Those skilled in the art will understand that the playerdatabase 208 may include any number of entries, and as discussed herein,may be stored in communication with a controller and/or a game machine.

The tabular representation 400 also defines fields for each of theexample entries or records. The fields specify: (i) a player identifier402 that uniquely identifies a player; (ii) a player name 404; (iii) anindication of whether the player has taken a tour 406, such as a tour ofa “Golden Egg” bonus round; (iv) a most recent tour 408 that indicates atime that the player last participated in a tour of the “Wheel ofRiches” bonus round; and (v) a number of tours 410 that indicates howmany times the player has participated in a tour of the “RascallyRabbit” bonus round.

The tabular representation 400 provides example data to illustrate theinformation stored in this database embodiment. One sample entrydescribes a player “JIM BLUE” who is uniquely identified by“PLAY-028345525-03”. The sample entry for “JIM BLUE” indicates that theplayer last took a tour of the “Wheel of Riches” bonus round at “Mar.15, 2002 8:12 PM”, has taken three tours of the “Rascally Rabbit” bonusround, and has not taken a tour of the “Golden Egg” bonus round.

Not all of the fields depicted in FIG. 4 are required, and varioussubstitutions, deletions and other changes to the tabular representationwill be readily apparent to those of ordinary skill in the art. Forexample, the player's name may not be needed in many embodiments. Thedepicted fields, for example the names of the exemplary bonus rounds andthe types of statistics depicted (e.g., number of tours), are forillustration only. More or fewer types of information about fewer ormore types of secondary games may be included in some embodiments.Various other forms of information related to tours of a secondary gameare described herein, and still others will be readily apparent to thoseof skill in the art.

Although player identifier 402 is described above as uniquelyidentifying a player, such an identifier need not be unique. Accordingto some alternative embodiments, for example, a player identifier may bea group identifier that identifies a group of which the player is amember. For example, the player may be (i) a member of a household thathas three other members, (ii) one of three people staying in a hotelroom, or (iii) a member of a tour group visiting a casino.

As will be readily understood, a variety of different types of playeridentifiers are possible. According to one embodiment, a playeridentifier may be any information sufficient to identify a player. Forexample, a player identifier may include an indication of one or more ofthe following: (i) a player's name (e.g., first name, last name); (ii) aplayer's home address; (iii) a telephone number of the player; (iv) aplayer tracking card number; (v) a player's hotel room number (e.g., ifa player is staying at a hotel that is associated with a casino); (vi) aplayer's email or other telecommunication address; (vii) a paymentidentifier or account identifier that identifies a financial account ofa player (e.g., a credit card number, a debit card number, a financialaccount number).

According to one or more embodiments of the present invention, a gamemachine and/or a controller may receive an indication of a playeridentifier. Based on the player identifier, a game machine and/or acontroller may be able to access information associated with the player(e.g., the player's name, gaming history of the player, etc.) based onthe player identifier (e.g., by accessing a corresponding entry inplayer database 208). Examples of how an indication of a playeridentifier may be received include, without limitation: (i) a playerinserts his player tracking card into a game machine; (ii) a player usesa numeric keypad to type in his home telephone number; (iii) a playeruses a touch screen to type in his username and a password; (iv) aplayer uses a biometric input device to identify himself (e.g., using afingerprint scanner); (v) a player indicates a player identifier usingan input device on a game machine; (vi) a game machine transmits aplayer identifier to a controller (or vice versa); and (vii) a gamemachine transmits an indication of a player identifier to another gamemachine.

Lesson Database

FIG. 5 is a tabular representation 500 of the lesson database 304 ofFIG. 3. The tabular representation 500 of the lesson database 304includes a number of example records or entries, each indicating alesson that may be provided to a player, for example, during a tour orother promotional demonstration of the exemplary “Golden Egg” bonusround. Those skilled in the art will understand that the lesson database304 may include any number of entries, and as discussed herein, may bestored in communication with a controller and/or a game machine.

The tabular representation 500 also defines fields for each of theexample entries or records. The fields specify: (i) a lesson identifier502 that uniquely identifies a lesson; (ii) a trigger 504 that indicatesa circumstance, condition, or requirement for communicating the lessonto a player; (iii) a text of lesson 506 that includes an indication of amessage that may be displayed or otherwise communicated to a playerduring a tour.

The tabular representation 500 provides example data to illustrate theinformation stored in this database embodiment. One sample entrydescribes a lesson uniquely identified as “LESSON-123890-01” that istriggered for communication to a player at “START OF FIRST BONUS ROUNDON THE TOUR”. According to this sample entry, a player at a game machinewho is starting the first bonus round of the tour will receive a messageincluding the text: “THE GOAL OF THIS GAME IS TO HATCH BABY CHICKENS ANDFIND THE GOLDEN EGG. YOU WANT TO AVOID CRACKING OPEN EGGS WITHALLIGATORS IN THEM.”

Another sample entry describes a lesson uniquely identified as“LESSON-123890-05” that will be communicated to a player if the “PLAYERDOES NOTHING FOR MORE THAN 5 SECONDS”. Thus, according to this sampleentry, if a game machine 108 or a controller 102 determines that theplayer is idle (e.g., at a game machine) for more than five seconds, theplayer will receive a message (e.g., a visual and/or audio message)including the text: “TO CRACK OPEN AN EGG, USE YOUR FINGER TO TOUCH THEEGG ON THE VIDEO SCREEN.”

Not all of the fields depicted in FIG. 5 are required, and varioussubstitutions, deletions and other changes to the tabular representationwill be readily apparent to those of ordinary skill in the art. Thedepicted fields, for example the types of triggers, are for illustrationonly. Various other types of conditions and circumstances for providingvarious types of messages related to play of a secondary game aredescribed herein, and still others will be readily apparent to those ofskill in the art.

Prize Database

FIG. 6 is a tabular representation 600 of the prize database 305 of FIG.3. The tabular representation 600 of the prize database 305 includes anumber of example records or entries, each indicating an outcome thatmay occur during play of the exemplary “Golden Egg” bonus game. Thoseskilled in the art will understand that the prize database 305 mayinclude any number of entries, and as discussed herein, may be stored incommunication with a controller and/or a game machine.

The tabular representation 600 also defines fields for each of theexample entries or records. The fields specify: (i) an outcome 602 thatindicates an outcome that may be determined during play of a secondarygame (e.g., based on a player selection of a game element); (ii) aprobability of outcome 604 that indicates a probability that a playermay receive the corresponding outcome; (iii) a prize 606 that indicatesa payout or other prize a player will receive for the correspondingoutcome; (iv) a probability of outcome during tour 608 that indicates aprobability that a player may receive the corresponding outcome during atour of the secondary game; and (v) a prize during tour 610 thatindicates a payout or other prize a player will receive for thecorresponding outcome if the outcome is achieved while the player istaking a tour of the secondary game.

The tabular representation 600 provides example data to illustrate theinformation stored in this database embodiment. One sample entryindicates that a player has a “75%” probability of a “PLAYER HATCHES ABABY CHICKEN” outcome during normal play of the exemplary “Golden Egg”bonus game for a prize of “10 COINS”. The player has a greaterprobability (“89%”) of achieving the same outcome during a tour, but theprize during the tour is less—“1 COIN”. Another sample entry indicatesthat a player has a lower probability of achieving the outcome of“PLAYER FINDS GOLDEN EGG” during a tour (“1%”) than during normal play(“5%”), but the prize provided for the outcome during a tour (“500COINS”) is greater than that provided during normal play of the bonusgame (“300 COINS”).

Not all of the fields depicted in FIG. 6 are required, and varioussubstitutions, deletions and other changes to the tabular representationwill be readily apparent to those of ordinary skill in the art. Forexample, information corresponding to prizes and probabilities during atour of a secondary game may be stored in a different database thaninformation corresponding to normal play of the secondary game. Thedepicted fields, for example the types of prizes, are for illustrationonly. In some embodiments, as discussed herein, prizes may be other thancoins or currency. Prizes may comprise, for example, without limitation:(i) money (e.g., coins, bills, or credits on a game machine); (ii) analternate currency (e.g., casino chips, tokens, points, frequent flyermiles, minutes of long distance phone time); (iii) non-redeemablecredits (e.g., the player may use the non-redeemable credits to playgames in regular mode after the tour is over); (iv) products (e.g., atoaster oven); (v) services (e.g., a free game, access to premium gamingservices); and (vi) other forms of consideration. Various other types ofoutcomes and prizes are described herein, and still others will bereadily apparent to those of skill in the art.

Processes

According to one or more embodiments of the present invention, a playermay be allowed to participate in a tour, tutorial, or other promotional,educational, introductory and/or informational demonstration of one ormore secondary games on a game machine.

in accordance with one or more embodiments of the present invention, atour or other introduction to a secondary game provides an alternatemethod of entry into a bonus round (or into a modified version of abonus round). For example, a tour allows a player to experience bonusround play without first obtaining a qualifying outcome (e.g., in aqualifying round). This may be helpful to a novice player, as well asother types of players, because it allows a player to gain experience inplaying the bonus round, and may also help the player to understand andappreciate the bonus round. Without the ability to participate in abonus round experience, a player may not be able to appreciate how muchmoney may be won in the bonus round, or how fun the bonus round can be.

According to one or more embodiments of the present invention, a playertaking a tour may be able to play a bonus round in accordance with thenormal rules of the bonus round. According to some alternativeembodiments, one or more aspects of a bonus round may be modified foruse in a tour. There are various reasons why an operator of a gamemachine may choose to modify play of a bonus round during a tour. Forexample, according to some embodiments of the present invention, anoperator, owner, or manufacturer of a game machine may use a tour as away of enticing players to play the game machine. Various ways tomotivate players to take a tour include, without limitation, providing abenefit in exchange for taking the tour, providing prizes in the tourthat are larger than normal, or enabling more frequent payouts in tourmode. According to some embodiments, one or more entities (e.g., anoperator, a merchant, a game manufacturer) may sponsor the difference inpayout values; this embodiment is described in further detail herein. Ofcourse, the ability to receive instruction while playing a secondarygame, or merely the opportunity to play the secondary game (e.g.,particularly if it is difficult otherwise to gain access to a bonusround) may be motivation enough for some players.

In some embodiments, a bonus round played normally may pay players largeprize values on average (i.e., it may have a high expected value).During regular game play, these large prizes may typically be offset byhaving the bonus round occur infrequently and/or by enabling aqualifying round that pays out smaller prizes on average (i.e., thequalifying round may have a lower expected value). Accordingly, it maybe considered too expensive to a game machine operator to allow playersto tour a bonus round that has such a high expected value of prizes.Therefore, an operator of a game machine may elect to modify play of thebonus round in a tour mode in order to decrease the expected value,thereby decreasing the cost of providing a tour to a player. As analternative to modifying play of the bonus round, or in addition tomodifying play, an operator may charge a player a fee for taking a tourof a bonus round.

A bonus round may be modified for a tour in a variety of ways,including, without limitation:

-   -   Increasing or decreasing the value of one or more prizes        available in the bonus round. For example, the “Golden Egg”        bonus round described herein may be modified so that the bonus        for finding the “Golden Egg” is 500 coins during the tour,        instead of the normal 300 coins.    -   Increasing or decreasing the odds of achieving a winning outcome        (or any other type of outcome) in the bonus round. For example,        the “Rascally Rabbit” bonus round described herein may be        modified by increasing or decreasing the number of holes from        which the player must choose, thereby modifying the probability        that the player will correctly select the hole in which the        rabbit is hiding. In another example, the bonus round may be        modified to increase or decrease the number of hidden rabbits.    -   Modifying one or more rules of the bonus round. For example, the        rules of a bonus round may be simplified to make one or more        aspects of the bonus round easier for a player to understand        during a tour. For example, during a tour of the “Wheel of        Riches” game described herein, a rule may be modified so that        the player is allowed to spin again if a thief steals all of his        stash.    -   Increasing or decreasing the expected value of the bonus round.        As will be readily understood by those skilled in the art, an        expected value of a game may be determined by multiplying the        odds of each possible outcome by the respective prize value        provided for that outcome, and then summing the resulting        products.    -   Adding or removing outcomes or prizes. For example, in normal        play of a “Golden Egg” bonus round, a player may receive a prize        if he hatches a chicken. However, in a tour of the “Golden Egg”        bonus round, a player may not receive a prize if he hatches a        chicken. In a second example, a player taking a tour of a bonus        round may receive a prize if he hatches three chickens in a row;        this event may not award any special prize in a normal bonus        round.

Referring to FIG. 7, a flow chart 700 represents an embodiment of thepresent invention that may be performed by the controller 102 and/or thegame machine 108. The particular arrangement of elements in the flowchart of FIG. 7, as well as the other flow charts discussed herein, isnot meant to imply a fixed order to the steps; the steps can bepracticed in any order, sequence, and/or timing that is practicable.

In general terms and referring to FIG. 7, the method steps may besummarized as follows. In step 710, a tour of at least one secondarygame is initiated for a player. In step 720, an outcome is determinedduring the tour. In step 730, a prize is determined based on theoutcome. In step 740, the prize is provided to the player.

Each of these steps is discussed herein in greater detail. Note that notall of these steps are required to perform various methods of thepresent invention and that additional and/or alternative steps are alsodiscussed herein. Also note that the above general steps of flow chart700 and of other various exemplary methods described herein, representfeatures of only some of the embodiments of the present invention andthat they may be combined and/or subdivided in any number of differentways so that the method includes more or less actual steps. For example,in some embodiments many additional steps may be added to update andmaintain one or more of the databases described herein, but asindicated, it is not necessary to use the above-described databases inall embodiments of the invention. In other words, the methods of thepresent invention may contain any number of steps that are practicableto implement the processes described herein. The methods of the presentinvention are now discussed in detail.

In step 710, a tour of at least one secondary game is initiated for aplayer by a game machine and/or a controller. For example, as describedvariously herein, a tour may be initiated by the controller 200 in avariety of ways, including, without limitation: (i) in response to atrigger, (ii) based on an indication from a player, (iii) afterreceiving a response to a prompt, (iv) automatically, (v) afterreceiving an indication of a request by a player for a tour, (vi) afterreceiving an indication of an entry fee or other payment by or on behalfof a player, and/or (vii) after determining whether the player iseligible to take a tour.

According to one or more embodiments of the present invention,initiating a tour for a player may comprise determining whether theplayer is eligible to take a tour. For example, a player may be refusedaccess to a tour if the player has already taken the tour more than apredetermined maximum number of times. Various ways for determiningwhether a player is eligible are discussed further herein and withrespect to FIG. 8. According to one or more embodiments of the presentinvention, initiating a tour may comprise receiving an indication ofpayment by (or on behalf of) a player. For example, initiating a tourmay comprise receiving an entry fee for the bonus round from a player.Other embodiments related to consideration provided in exchange for atour are discussed further herein and with respect to FIG. 9.

According to one or more embodiments of the present invention, a tourmay be initiated based on (or in response to) an indication or othertrigger. Alternatively, or in addition, a player may be prompted to takea tour in response to a trigger. As described variously herein, atrigger corresponds to a stimulus, interrupt, condition, signal,criterion, exception, or other event that may occur. Some examples oftriggers for initiating a tour and/or prompting a player to take a tourinclude, without limitation:

-   -   Receiving an indication that a player is or may be present at a        game machine. Some examples of such indications include, without        limitation: (i) a player presses a button on a game        machine; (ii) a player touches a touch screen on a game        machine; (iii) a player pulls a lever on a game machine; (iv) a        player activates a weight sensor in front of a game machine; (v)        a player uses a portable device (e.g., a handheld device, a        radio-frequency identification tag) to communicate with a game        machine; (vi) a player uses an input device on a game machine        (e.g., a credit card reader, a biometric input reader);        and (vii) a player provides a player identifier.    -   A player loses at least a predetermined number of rounds of a        primary game. Fore example, a player loses ten qualifying rounds        in a row (e.g., the player is unable to access the bonus round)        when playing a bonus round game machine.    -   A player loses at least a predetermined amount. For example, a        player loses $10 (e.g., without winning entrance into a bonus        round).    -   A player loses at least a predetermined amount within a period        of time. For example, a player loses $10 in less than five        minutes.    -   A player's credit balance on a game machine falls below a        threshold value.

Additional types of triggers, including game-related events, indicationsprovided by a player, and time-related conditions, are described furtherherein; others will be readily apparent to those skilled in the art inlight of the present disclosure. According to some embodiments of thepresent invention, a tour of a bonus round may be initiatedautomatically based on a trigger.

In one example of initiating a tour, the controller 200 determines(e.g., based on information received from the game machine 300) that aplayer playing a primary game on the game machine 300 has lost $10without gaining access to the associated bonus round. In response to thedetermination of this trigger condition, the controller 200 transmits asignal to the game machine 300, directing the game machine 300 toinitiate a tour and/or to prompt the player to take a tour.

As discussed herein, according to one or more embodiments, a prompt maybe displayed (or otherwise communicated) to a player in response to atrigger. Prompting a player to take a tour may help to teach a playermore about a bonus round game machine, and may prevent the player frombecoming discouraged (e.g., if the player is losing often during aqualifying round on the game machine). For example, a player may be ableto view a displayed message or graphic (e.g., on a display device of thegame machine) or listen to an audio message (e.g., via a speaker), thatincludes an offer or advertisement for a tour. A prompt may indicate abenefit provided in exchange for taking the tour, if any, may provideinformation about a cost of the tour, if any, and may provide the playerwith a choice of one or more tours of one or more different bonusrounds.

According to some embodiments, the tour may be initiated based on theplayer's response to the prompt. For example, the player may touch a“TAKE TOUR” button on a touch screen of the game machine 300, orotherwise indicate a request by the player to take the tour. Inresponse, the game machine 300 and/or the controller 200 may initiate atour of a secondary game at the game machine 300.

In some embodiments of the present invention, a tour may be initiatedafter receiving an indication of a request by a player for a tour. Theindication of a request may comprise an indication from a player (e.g.,the player pushes a “TAKE TOUR” button on the game machine 300), aresponse by a player to an offer for a tour (or other prompt), and/or anindication of payment by the player. Other types of indications that maycomprise an indication of a request by a player for a tour are discussedherein, and others may be readily apparent to those skilled in the art.

In step 720, an outcome is determined during the tour of the at leastone secondary game. According to one or more embodiments of the presentinvention, the controller 200 may determine one or more outcomes for asecondary game that is part of a tour (e.g., of a bonus round). Someexamples of outcomes for a secondary game include, without limitation:

-   -   A player wins a prize. For example, a player may select a game        element that corresponds to a prize (e.g., the player selects an        egg that hatches a chicken in a “Golden Egg” bonus game).    -   A player does not win a prize. For example, a player may select        a game element that does not correspond to a prize (e.g., the        player picks the wrong hole in a “Rascally Rabbit” bonus game).    -   The secondary game or bonus round ends. For example, a player        selects an egg in that hatches an alligator in “Golden Egg,”        ending the bonus round.    -   One or more reels of a slot machine stop at a position. For        example, a player may get a free spin on a five-reel slot        machine as a bonus game. The outcome of this spin may be        “LEMON-BAR-BAR-LEMON-CHERRY,” for example.    -   One or more cards are dealt. For example, a player may get a        free round of video poker as a bonus round. The outcome of an        initial or subsequent deal in the round may be “ACE        (HEARTS)-KING(HEARTS)-QUEEN(HEARTS)-JACK(DIAMONDS)-FIVE(DIAMONDS).”    -   One or more numbers are determined. For example, a number may be        generated by a random number generator. The number may        correspond, for example, to an entry in a prize table (e.g., a        payout database). In another example, a determined number        corresponds to a number of spaces to advance on a path of a        represented board game.

Other types of outcomes that may be achieved in a secondary game or abonus round are discussed herein; others may be readily understood bythose having ordinary skill in the art.

As will be understood by those skilled in the art, an outcome for abonus round may be based on a variety of factors, including

-   -   At least one indication, selection, or decision by a player. For        example, a player who is playing the “Golden Egg” bonus round        may select which represented egg he would like to crack open        (e.g., by touching a location corresponding to the        representation of the egg on a touch screen device). In another        example, a player may elect to “hit” in a hand of blackjack in        order to receive an additional card. The outcome of the hand may        be based on at least in part on this decision.    -   At least one random number (or pseudo-random number). For        example, the location of the rabbit in the “Rascally Rabbit”        bonus round may be determined by a random number generator.        According to one embodiment, a game machine may include a random        number generator that generates pseudo-random numbers. The        number itself may be described as an outcome and or may be used        to determine an outcome.

Other factors for determining an outcome are discussed herein; stillother factors may be readily understood by those having ordinary skillin the art.

In step 730, a prize is determined based on the outcome determinedduring the tour. For example, based on the determined outcome, the gamemachine 300 or the controller 200 may determine a prize to provide tothe player. According to some embodiments, as discussed herein, a prizethat is provided during a tour of a bonus round may be different from aprize that is provided for the same outcome during an actual bonusround. For example, as depicted in tabular representation 600 of prizedatabase 305, if a player wins access to a bonus round in “Golden Egg”,he may receive ten coins for each baby chicken that he hatches. However,a player may only receive one coin for each baby chicken that he hatchesduring a tour of the “Golden Egg” bonus round. Thus, the player wins areduced prize during a tour. These prize values may be different for avariety of reasons, as discussed herein.

According to one or more embodiments of the present invention, the gamemachine 300 and/or the controller 200 may optionally communicate to theplayer an indication of a prize that could have been received by theplayer during normal play of a secondary game, based on the outcome.Other embodiments related to communicating such information to a playerduring a tour are discussed further herein and with respect to FIG. 10.

According to one or more embodiments, the game machine 300 may use aprize database (e.g., prize database 305) to determine a prize toprovide to a player during a tour of a bonus round. FIG. 6 depicts atabular representation 600 a prize database 305 for a “Golden Egg” bonusround. Note that both the odds of each outcome and the prize for eachoutcome may be different during normal bonus round play relative toduring a tour of the bonus round.

In step 740, the determined prize is provided to the player. Forexample, in some embodiments the prize is determined by the game machine300 (e.g., by accessing the prize database 305) and provided to theplayer. According to some embodiments of the present invention, thecontroller 200 may transmit a signal to the game machine 300 or to aperipheral device (e.g., a printer) to direct the device to dispense aprize to the player. Some examples of providing a prize to a player at agaming machine 300 include, without limitation: (i) dispensing at leastone coin (e.g., via a coin hopper or other output device at a gamemachine); and (ii) dispensing a receipt, coupon, voucher, cashlessgaming receipt, prize code, or other identifier to a player (e.g., theplayer may then use this receipt to obtain a prize from an alternatesource, such as a casino cage). Various methods of providing a prize toa player are known to those skilled in the art and need not be describedin further detail herein.

Optionally, providing a tour of a bonus round may comprise communicatingat least one lesson to a player during a tour. Various embodimentsrelated to communicating a lesson to a player are discussed herein andwith respect to FIG. 11.

According to some embodiments of the present invention, as discussedherein, a tour of a bonus round may have an expected value to a playerthat is greater than the cost (if any) to the player. For example, aplayer may be required to pay $5 to take a tour that lasts for sixgames. The expected payout of each game may be $1, meaning that theexpected payout for the entire tour is $6. Therefore, it is expectedthat a player will gain $1 by taking the tour. In another example, aplayer may be allowed to take a tour for free. The expected payoutduring the tour is $3. Therefore it is expected that the player willgain $3 by taking the tour. Obviously, such embodiments may be appealingto a player, as the odds are in the player's favor that the player willmake money by taking this tour one or more times.

If a player can make money by taking a tour, a player may attempt totake multiple tours to make additional money for himself. Accordingly,it may be advantageous for a casino or other operator of a game machineto be able to set one or more eligibility conditions, for example, thatprevent a player from taking multiple tours. In one example, a playermay be required to provide a player identifier before taking a tour. Thecontroller 200 may then update the player database 212 to indicate thatthe player identified by the player identifier has taken the tour.

In another example, according to some embodiments, a player may beprompted to indicate his player identifier upon achieving a winningoutcome during a tour. Note that a mischievous player may attempt tocheat such a system by initiating several tours, but only providing apayment identifier when he wins a prize on a tour. Therefore, suchembodiments may be more desirable if prizes won on a tour are of lowvalue or there is a low variance in prizes won on a tour.

According to some embodiments, a player may enter a player identifier atthe start of a tour. For example, a player may be prompted to provide aplayer identifier before a tour will begin. In this way, the controller200 may store an indication that the player has taken the tour in acorresponding entry of the player database 208. Such an indication maybe used, as discussed herein, for determining whether a player iseligible for a future tour.

Referring to FIG. 8, a flow chart 800 represents an embodiment of thepresent invention that may be performed by a controller and/or a gamemachine, including, without limitation, a slot machine, for determiningwhether a player is eligible to take a tour on a game machine (e.g., atour of a bonus round, a tutorial for a primary game). The particulararrangement of elements in the flow chart of FIG. 8, as well as theother flow charts discussed herein, is not meant to imply a fixed orderto the steps; the steps can be practiced in any order, sequence, and/ortiming that is practicable.

In general terms and referring to FIG. 8, the method steps may besummarized as follows. In step 810, a player is identified. In step 820,a number of times that the player has taken a tour on a game machine isdetermined. In step 830, it is determined whether the player is eligibleto take the tour. If the player is eligible, in step 840 the player isenabled to take the tour. If the player is not eligible, in optionalstep 850 a message is output indicating that the player is restrictedfrom taking the tour.

In step 810, a player is identified. A game machine 300 and/or acontroller 200 may use a provided player identifier to determine and/orstore information associated with the player, such as historicalinformation about any tours the player has taken. For example, thegaming machine 300 receives a player identifier from a player at thegaining machine, and transmits the player identifier to the controller200. Based on the player identifier, the controller 200 may accessvarious information stored, for example, in the player database 208,including information about tours the player has already taken. Varioustypes of player identifiers, as well as means for receiving, and timesfor requiring them, are discussed herein

According to some embodiments of the present invention, a player may bepermitted to take a tour only a limited number of times (e.g., no morethan a predetermined maximum number of times). For example, thecontroller 200 may prevent a player from taking a tour more than once,or from taking a tour more than three times. Alternatively, the playermay be limited by the number of games he is allowed to play while intour mode. For example, a player may only be permitted to play only tengames in tour mode (but the player may not have been limited in how manytimes he entered tour mode until he reached the limit of ten gamesplayed).

Accordingly, in step 820 the controller 200, for example, determines thenumber of times that the player identified in step 810 has taken a tourof the game machine 300. For example, as discussed herein, thecontroller may access stored data (e.g., the player database 208) todetermine the number of times that a player has taken a tour of the“Golden Egg” bonus round.

In step 830, the controller 200 determines whether the player iseligible to take a tour based on, for example, the number of times theplayer has taken a tour and/or on a period of time since the player lasttook a tour. With reference to the tabular representation 400 (FIG. 4),the player database 208 may store an indication as to whether a playerhas taken a tour before, when, and/or how many times.

For example, the player in tabular representation 400 identified as“PLAY-028345525-01” has already taken a tour of the “Golden Egg” slotmachine, so he may be prevented from doing so again, in accordance witha condition established, for example, by a casino or operator of a gamemachine.

In another example, a player may be prevented from taking a tour if hehas already taken the tour more than a threshold number of times (e.g.,a predetermined maximum number of times). For example, players may onlybe permitted to take three tours of a “Rascally Rabbit” video pokermachine. In this exemplary video poker game, the “Rascally Rabbit” bonusround is initiated when the player is dealt the Ace of spades at thestart of each of three consecutive hands. Since player“PLAY-028345525-03” has already taken three tours of the “RascallyRabbit” video poker machine, he may be prevented from taking anyadditional tours.

In some embodiments, it may be preferred to determine whether a playeris eligible to take a tour based on a number of times that the playerhas taken a tour within a predetermined time period. For example, thecontroller 200 may be operable to prevent a player from taking a tourmore than once per day. In other embodiments, a player's eligibility totake a tour may be based on a number of times that the player has takena tour at a particular game machine (or type of game machine). Forexample, a player may only be permitted to take a tour once per gamemachine.

According to one or more alternative embodiments, a player's eligibilitymay be determined based on a period of time since the player took atour. Accordingly, it may be necessary for the controller 200 todetermine an amount of time since the player took a tour, in addition toor in lieu of determining how many times a player has taken a tour. Forexample, the player database 208 may store an indication of when aplayer last took a tour. The controller 200 may then restrict a playerfrom taking a tour again if the player has already taken the tourduring, for example, the previous week. For instance, with reference tothe tabular representation 600 (FIG. 6) of the player database 208, theplayer identified as “PLAY-028345525-02” took a tour of the “Wheel ofRiches” slot machine on Apr. 1, 2002 at 5:20 pm. If “PLAY-028345525-02”attempts to take this tour again on Apr. 3, 2002, then he may beprevented from doing so by the controller.

According to some other alternative embodiments, the controller 200 maydetermine whether a player is eligible to take a tour of a game machinebased on a period of time that the player has played in tour mode. Forexample, a player may only be permitted to spend fifteen total minutesin tour mode (e.g., per type of tour, per month, per year, per gamemachine). An indication of how long a player has played in tour mode maybe stored, for example, in a corresponding entry in player database 208.

According to still other alternative embodiments, the controller maydetermine whether a player is eligible to take a tour based oninformation about any combination of the eligibility conditionsdiscussed herein, and further including, without limitation:

-   -   Information about a game machine (e.g., the game machine 300 the        player is currently using).    -   A number of tours provided by the game machine during a        predetermined period. A game machine may have a limit on the        number of tours that it can give during a set time period. For        example, a slot machine may only be permitted to give two tours        per hour.    -   Based on a total prize amount provided during tours by one or        more game machines. The controller 200 may set a limit, for        example, on the total amount of payouts provided during tours on        one or more game machines. For example, all of the “Golden Egg”        machines may only be permitted to pay out $500 in prizes from        tours on any given day (e.g., individually, in combination).        After this limit is reached, for example, a “Golden Egg” machine        will no longer pay out prizes on tours (or may pay out reduced        or further reduced prizes).

In step 840, if it is determined that the player is eligible to take atour, then the player is enabled to take a tour. Enabling the player totake a tour may comprise storing an indication that the player iseligible for a tour (e.g., in a player database), transmitting a signalto a game machine and/or a controller indicating the player is eligiblefor a tour, dispensing a voucher redeemable for a tour, and/orinitiating a tour for the player on a game machine (e.g., by acontroller 200 transmitting a signal to the game machine 300 to begintour mode).

If the player is not eligible for a tour, in optional step 850, amessage is output indicating that the player is restricted from takingthe tour. Outputting the message may comprise storing an indication thatthe player is not eligible for a tour (e.g., in a player database),transmitting a signal to a game machine and/or a controller indicatingthe player is not eligible for a tour, communicating a visual and/oraudio message to the player (e.g., on a display device of the gamemachine 300) that informs the player he is not eligible to take a tour,and/or initiating a tour for the player on a game machine (e.g., by acontroller 200 transmitting a signal to the game machine 300 to begintour mode).

In some embodiments, a message may be transmitted to the playerindicating that the player is not eligible for a tour and/or has beenprevented from taking the tour. This message may be determined by thecontroller 200 and/or a game machine 300, and output through an outputdevice (e.g., an audio speaker) on the game machine 300. Exemplarymessages may include, without limitation:

-   -   “Sorry, you're only allowed to take the “Golden Egg” tour once.”    -   “Sorry, you're only allowed to take the “Wheel of Riches” tour        once per week and you already took the “Wheel of Riches” tour on        Apr. 1, 2002 at 5:20 pm. Please come back anytime after Apr. 8,        2002 at 5:20 pm.”

According to some embodiments, as discussed herein, a player may pay afee or provide other consideration to take a tour or to otherwise gainentry to at least one secondary game or bonus round. In exchange forconsideration provided by a player, a tour including play of at leastone secondary game may be provided to the player. An exemplary processfor providing a player with entry to a bonus round in exchange for a feeis described further herein with respect to FIG. 9. In some embodiments,a tour may be initiated in response to receiving an indication of apayment (e.g., determining an amount of inserted currency at a gamemachine, receiving a payment identifier, receiving an indication ofacceptance by the player of a future commitment or other obligation). Ofcourse, in some embodiments of the present invention, a tour may beprovided to a player for free.

Examples of consideration that may be provided by a player include,without limitation, money, an alternate currency (e.g., casino chips,game tokens), a player's performance of a value-added activity (e.g.,answering a plurality of survey questions), other forms of consideration(e.g., products, services), and any combination thereof.

A variety of different pricing schemes for tours are possible, as may beunderstood by those skilled in the art. Some examples of pricing schemesinclude, without limitation:

-   -   A player may pay a fee for each secondary game initiated on a        tour. For example, a player may pay $0.50 per secondary game on        a tour. A player may be limited to a maximum number of games        (e.g., ten games). Also, note that a tour may have a limited        time duration.    -   A player may pay a package fee or a flat fee for a plurality of        bonus round games played on a tour. For example, a player may        pay $5 to take a tour that includes six bonus round games. In        some embodiments, a player may enter into a contract for a        plurality of secondary games on a tour. Methods and apparatus        appropriate for use in accordance with the present invention for        providing multiple plays of a secondary game on a game machine        for a flat rate price are disclosed in commonly-owned U.S.        patent application Ser. No. 10/001,089, entitled “GAME MACHINE        FOR A FLAT RATE PLAY SESSION AND METHOD OF OPERATING SAME”,        filed Nov. 2, 2001, the content of which is hereby incorporated        by reference herein in its entirety.    -   A player may pay a package fee or a flat fee for play that        includes at least one play of a secondary game, and at least one        regular play of a primary game (e.g., a series of handle pulls).        For example, a player may pay $4 to play five secondary games        and five reel spins. In another example, a player may pay $0.75        for two handle pulls of a slot machine game and a tour of the        associated bonus round (including at least one play in the bonus        round). Thus, a player may be guaranteed to experience some        aspect of bonus round play (whether modified or not) in        combination with regular play. It will be noted that in some        embodiments any of the regular plays purchased by the player        also has the potential to qualify the player for the bonus        round.    -   A player may pay for a period of time for a tour. For example, a        player may pay $4 for a ten minute tour of a bonus round on a        game machine.    -   A player may pay for a tour per unit of time. For example, a        player may be charged $0.25 per minute while touring a bonus        round on a game machine.

It will also be understood that some bonus rounds may have multiplescreens. For example, a player starts at a first screen and moves on toa second screen if the first screen is successfully completed.Accordingly, in some embodiments of the present invention, a player maypay a fee for each secondary game screen played on a tour.

Alternatively, a plurality of different scenarios may be available in abonus round, one of which is selected (e.g., at random) when the playerqualifies for the bonus round. For example, a bonus round with acarnival theme may have a “Pop the Balloon” scenario, in which theplayer selects one of three game characters to win a race to pop aballoon, and a “Strength Test” scenario, in which the player selects oneof three game characters to win a represented “test of strength.” Once aplayer qualifies for the bonus round, the gaming device may select whichof the scenarios to present to the player. A tour may thus allow aplayer to play one or more of any scenarios available in a bonus round.Accordingly, in some embodiments of the present invention, a player maypay a fee for each scenario played on a tour.

Referring to FIG. 9, a flow chart 900 represents an embodiment of thepresent invention that may be performed by a controller and/or a gamemachine, including, without limitation, a video poker machine, forenabling a player to take a tour of a bonus round.

In step 910, a controller 200 receives an indication of an entry feefrom (or on behalf of) a player. For example, the controller 200receives a signal from the game machine 300 indicating that the playerhas paid $5 for entry into a bonus round (e.g., using the payment system312). According to various embodiments of the present invention, theentry fee may be received in response to an offer for a tour (or otherprompt) communicated to the player. Receiving a fee from the player maycomprise an acceptance of such an offer. According to other variousembodiments, receiving the entry fee may comprise receiving a playeridentifier and/or a payment identifier, such as a financial accountnumber.

In step 920, the controller 200 enables the player to take a tour of abonus round. In some embodiments, the controller 200 may enable theplayer to take the tour based on the entry fee received. For example,the controller 200 may verify that the entry fee provided is adequateconsideration in exchange for the tour. In another example, thecontroller 200 may enable the player to take a tour including aparticular number of bonus and/or primary games, and/or for a particularperiod of time, based on the entry fee, as discussed herein. Variousother ways in which the controller 200 may enable a player to take atour of a bonus round are discussed herein. For example, the controller200 may determine whether the player is eligible to take a tour.

In step 930, the controller 200 determines an outcome of the tour, asdiscussed further herein. In step 940, the controller 200 determines aprize based on the outcome. In step 950, the controller 200 provides theprize to the player.

As described variously herein, according to one or more embodiments, aplayer who is taking a tour of a bonus round may win a prize that isdifferent from what the player would have received had he been playingan actual bonus round. During a normal bonus round (e.g., a bonus roundthat is entered by achieving a winning outcome in a qualifying round,not by taking a tour), a player may win a normal bonus round prize thatwould be provided to a player for achieving an outcome during the normalbonus round. During a tour of a bonus round, a player may win a tourprize that is provided to the player for achieving an outcome during thetour. A tour prize may or may not be equivalent to the normal bonusround prize that would be provided to a player for the same outcomeduring a normal bonus round. For example, as shown in the tabularrepresentation 600 (FIG. 6) of the prize database 305, a tour prize 610for hatching a baby chicken is “1 COIN”, but the normal bonus roundprize 606 for hatching a baby chicken is “10 COINS”.

According to some embodiments of the present invention, a game machine300 may output or otherwise communicate to a player (e.g., using anoutput device 310) an indication of a tour prize and/or an indication ofa normal bonus round prize.

In some embodiments, a game machine 300 providing a tour may only outputan indication of a tour prize. For example, a message may be displayedon a video screen of a “Golden Egg” slot machine that says, “You justwon 1 coin for hatching a baby chicken.” In other embodiments, the gamemachine 300 may only output an indication of a normal bonus round prizecorresponding to an outcome (not the tour prize value). For example, anaudio speaker may play a message, “In a bonus round, you would have wonten coins for hatching a baby chicken.”

In still other embodiments, a game machine 300 may output an indicationof both a tour prize and a normal bonus round prize corresponding to anoutcome. For example, a message may be displayed on a video screen:“Since this slot machine is in tour mode, you win 1 coin for hatching ababy chicken. During a normal bonus round, you would win 10 coins forhatching a baby chicken!” Providing the player with an indication ofboth the tour prize and the normal bonus prize may help to avoid anyconfusion of the player, and may further motivate the player to continueto play the game machine once a tour mode is over.

Various other techniques for outputting messages, including lessons andinformation about prizes and outcomes, are described herein, and othersmay be readily apparent to those skilled in the art based on the presentdisclosure.

Referring to FIG. 10, a flow chart 1000 represents an exemplaryembodiment of the present invention that may be performed by acontroller and/or a game machine, including, without limitation, a slotmachine, for enabling a player to take a tour of a bonus round.

In step 1010, a game machine 300 enables a player to take a tour of abonus round, as discussed variously herein. In step 1020, the gamemachine 300 determines an outcome of the tour. In step 1030, the gamemachine 300 determines a first prize based on the outcome. For example,the game machine 300 may retrieve an entry in the prize database 305that corresponds to the determined outcome, and determine prize dataassociated with a tour, such as prize during tour 610 (FIG. 6).

In step 1040, the game machine 300 provides the first prize to theplayer. For example, the game machine 300 instructs the game machine 300to credit the player's balance in accordance with the determined tourprize. In step 1050, the controller determines a second prize. Forexample, the game machine 300 may retrieve an entry in the prizedatabase 305 that corresponds to the determined outcome, and determineprize data associated with normal play of a bonus round, such as prize606 (FIG. 6).

In step 1060, the game machine 300 indicates to the player that thesecond prize (e.g., the normal bonus round prize) is not provided intour mode. The game machine 300 may also indicate to the player that thesecond prize is only provided during normal play of the bonus round. Forexample, the game machine 300 may provide a message as described herein,explaining the respective prize values and how they may each beachieved. Thus, a player may benefit from a prize during tour mode, andmay also benefit from information about normal play of the bonus round.

According to various embodiments of the present invention, one or morelessons may be communicated to a player while the player is playing agame machine. Referring to FIG. 11, a flow chart 1100 represents anexemplary embodiment of the present invention that may be performed by acontroller and/or a game machine, including, without limitation, a slotmachine, for outputting a lesson to a player.

In step 1110, a game machine enables a player to play a game of chance.For example, the game machine 300 determines that a player is eligibleto take a tour including at least one secondary game (e.g., based oninformation received from the controller, and initiates the tour at thegame machine 300. In step 1120, the game machine 300 determines a randomoutcome of the game of chance. For example, based on at least one randomnumber (or pseudo-random number), the game machine 300 determines anoutcome. As discussed herein, the game machine 300 may determine atrandom the location of the rabbit character in the “Rascally Rabbit”bonus game (e.g., which hole the rabbit is “hiding” in).

In step 1130, the game machine 300 determines a lesson based on therandom outcome. For example, according to some embodiments, the gamemachine 300 may determine a lesson to output to a player using thelesson database 304, such as the one depicted in FIG. 5, whichcorresponds to the “Golden Egg” bonus game example. For instance, if thedetermined random outcome is “PLAYER FINDS THE GOLDEN EGG”, then thecontroller may select the lesson, identified as “LESSON-123890-04” inFIG. 5, that corresponds to this outcome.

According to various embodiments of the present invention, a lesson maybe, for example, a message that helps to inform and/or to teach a playerthe rules, operation, strategy, and/or entertainment value of a bonusround. Some examples of lessons that may instruct a player about therules of a bonus round include, without limitation:

-   -   “If you crack open an egg with an alligator in it, the bonus        round ends.”    -   “Your bonus round is over. At the end of the bonus round, you        get 10 coins for each chicken that you hatched.”    -   “If you crack open an egg and find a golden egg, then you win        300 coins.”    -   “If you find the golden egg, then your bonus round is over.”    -   “If the “Wheel of Riches” lands on a Money icon, then you get to        add that amount of money to your stash.”    -   “If the “Wheel of Riches” lands on a Thief icon, then you lose        all the money in your stash.”    -   For the “Wheel of Riches” bonus round: “If you stop playing,        then you get to keep all the money in your stash.”    -   “You're only allowed one guess as to where the “Rascally Rabbit”        is.”

Examples of lessons that may instruct a player about the operation of abonus round include, without limitation:

-   -   “Press the ‘Cash out’ button to end your bonus round and keep        all the money in your stash.”    -   “Press the ‘Spin’ button to spin the Wheel of Riches.”    -   “To crack open an egg, use your finger to touch the egg on the        touch screen.”    -   “To guess where the “Rascally Rabbit” is, use your finger to        touch a rabbit hole on the touch screen.”

Examples of lessons that may instruct a player about the strategy of abonus round include, without limitation:

-   -   For “Wheel of Riches”: “If you build up a big stash of money,        consider ending your bonus round. If you spin the wheel again,        you might and on a Thief who will steal all your money.”    -   For “Golden Egg”: “To make the most money, you want to hatch all        the chickens and then find the golden egg. This way, you get 10        coins for each chicken and 300 coins for the golden egg. If you        crack open the “Golden Egg” first, you only get the 300 coins        for the golden egg.”

Examples of lessons that may instruct a player about the entertainmentvalue of a bonus round include, without limitation:

-   -   For “Wheel of Riches”: “This bonus round is all about pressing        your luck. How daring are you? Are you willing to run the risk        of having a thief steal your stash?”    -   For “Golden Egg”: “Aren't the baby chickens cute? It's a great        feeling to hatch open an egg and find a baby chicken inside.”    -   For “Rascally Rabbit”: “There are over 100 different rabbit        animations. See if you can view them all!”

According to some embodiments, a lesson may be determined and/or outputin response to a trigger. As discussed herein, a trigger is a stimulus,interrupt, condition, signal, criterion, exception, or other event thatmay occur. Some categories of triggers that may be used with lessonsand/or other features of the present invention include, withoutlimitation:

-   -   Game-related events. For example, a trigger may occur if a        player hatches a chicken in the “Golden Egg” bonus round. In a        second example, a trigger may occur if a player gets a Thief in        the “Wheel of Riches” bonus round.    -   An indication provided by a player. For example, a player may        provide an indication using an input device (e.g., a touch        screen, a button). In a second example a trigger may occur if a        player provides an inappropriate indication (e.g., a player        presses the spin button when he is in the middle of a “Rascally        Rabbit” bonus round.) In a third example, a video camera on a        game machine may observe a player's facial expression to        determine if the player is confused.    -   A time-related condition. For example, a trigger may occur if a        player does not provide any indications for more than 15        seconds. (This may be an indication that the player is        confused.)    -   A malfunction or emergency situation. For example, a trigger may        occur if a slot machine jams, malfunctions, or is otherwise        prevented from continuing play.

In step 1140, the game machine 300 outputs the lesson to the player. Forexample, if the controller has selected “LESSON-123890-04” based on therandom outcome, then the game machine 300 may transmit the correspondingtext, “IF THE YOU FIND THE GOLDEN EGG DURING A BONUS ROUND, THEN YOU WIN100 COINS.”, to the game machine 300 for output to the player (e.g., ona display device of the game machine 300).

According to one or more embodiments, a lesson may be output to a playerusing at least one output device 310 on a game machine 300. A lesson maybe output to a player in a variety of ways. For example, a lesson may beoutput as text. For instance, the words “Press the ‘Spin’ button to spinthe Wheel of Riches.” may be displayed on a video screen. In anotherexample, a lesson may have an audio component. For instance, a ‘beep’sound may be output anytime a lesson is displayed on a video screen. Ina second example, a recorded voice may describe a lesson to a player.According to one embodiment, a lesson may be output in audio form onlyand may not have a video component.

In another example, a lesson may have a video component. For example, animage or sequence of images may be displayed to a player that instructthe player on how to operate a slot machine in a bonus round. In yetanother example, an animated movie may show a player how to play a game.

In some embodiments, a lesson may be displayed to a player using apartition or window. According to one embodiment, a partition may be avideo screen or an area of a video screen that is used to displayrelated information. Examples of partitions include: headers, footers,sidebars, windows, overlays, and pop-up windows. For example, when agame machine is in tour mode, a header may be overlaid across the top ofa video screen. This header may display lessons to the playerinstructing him how to operate the game machine. In a second example, asidebar may display strategy information to a player.

According to other embodiments, various visual cues may be used to drawa player's attention to a lesson that is displayed. Examples of visualcues include: color, fonts, highlighting, transparency, and animation.In some embodiments, an avatar, virtual assistant, or other on-screencharacter may be displayed to a player in conjunction with a lesson. Forexample, an animated rabbit may be displayed on video screen and provideadvice to a player on playing the “Rascally Rabbit” bonus round. Advicefrom the rabbit may be provided as text (e.g., displayed using a speechbubble as a partition), or as audio (e.g., an audio recording may beplayed, allowing the rabbit to “speak” to the player), or both.

Systems, apparatus and computer program products are provided forcarrying out the embodiments described herein as well as numerous otherembodiments of the present invention. Each computer program productdescribed herein may be carried by a medium readable by a computer(e.g., a carrier wave signal, a floppy disc, a hard drive, a randomaccess memory, etc.).

Additional Embodiments

Various embodiments of the present invention are discussed herein withreference to tours of bonus rounds or other secondary games.Alternatively, or in addition, a player may be able to take a tourincluding play of a primary game (e.g., including one or more handlepulls) on a game machine. In one or more embodiments related to a slotmachine, for example, the player may pay a fee for a package of ten reelspins, in which the normal payouts for such spins may be reduced, asdescribed herein with respect to bonus rounds.

Tours of reel spins, for example, could provide further explanation anddemonstrations of various information about the primary game, including,without limitation: (i) how to increase/decrease a bet per line, (ii)how to enable more/fewer lines per reel spin, (iii) what the prizes arefor various reel combinations, (iv) what symbols or combination ofsymbols are required for qualification to a bonus round, (v) how scatterpays work, (vi) how wild card symbols work, (vii) how reel symbols mayinteract with other reel symbols, and (viii) whether or not the reelsymbols on a payline pay right to left or left to right. Those of skillin the art will appreciate that there are many such opportunities toprovide clarification to the slot machine player with regard to reelspins.

In one or more alternative embodiments, a package tour may include anynumber of different types of outcomes. For example, a tour of ten spinsmay include at least one spin which qualifies for a scatter pay, atleast one spin that qualifies for a bonus round, and at least one spinthat ordinarily pays out a large number of coins (although during thetour this amount could be dramatically reduced, or even set to zero).Thus, the player taking the tour may develop a better feel for how thegame is played and is provided the opportunity to witness reel spinoutcomes that may ordinarily be infrequent.

According to one or more embodiments of the present invention, asdiscussed herein, a tour may include a plurality of bonus rounds and/orone or more secondary games. Allowing player to play a plurality ofbonus rounds may help to accustom the player to the game and motivatehim to continue playing the game once the tour is over. For example, atour of the “Golden Egg” bonus round may allow a player to play threebonus rounds. Each bonus round may have a new set of eggs and becompletely independent of another previous round. In another example, atour of the “Rascally Rabbit” bonus round may include five rounds of the“Rascally Rabbit” secondary game. In each round, the player may have achance to guess where the rabbit is hiding.

According to some embodiments of the present invention, a tour may endwhen a trigger occurs. For example, a tour may last for a limited numberof bonus rounds (e.g., three rounds), or a tour may last for a limitedamount of time (e.g., five minutes). In another example, a tour may endwhen a set of game events has occurred. For instance, a tour of the“Golden Egg” bonus round may not end until the player has hatched atleast one baby chicken and at least one alligator. In another example, atour of the “Wheel of Riches” bonus round may not end until (i) a playerhas had his stash stolen by a thief at least once, and/or (ii) a playerhas cashed out his stash at least once.

In another example, a tour may end once a set of one or more lessons hasbeen output. For instance, a tour of the “Golden Egg” bonus round maynot end until lessons “LESSON-123890-01”, “LESSON-123890-02”, and“LESSON-123890-03” have been output to a player. In yet another example,a tour may not end until a player has won a certain amount of money(e.g., $5). Such embodiments may be particularly helpful in encouragingplayers to take tours. For example, a game machine may advertise toplayers, “We GUARANTEE that you'll win $5 during this tour of the “Wheelof Riches” game machine,”

Other types of triggers are discussed herein, and others will be readilyapparent to those skilled in the art in light of the present disclosure.According to various embodiments of the present invention, determiningthat a trigger has occurred may include evaluating a Boolean expression.

As discussed herein, a player may purchase a package that includes atour and at least one game in regular mode (i.e., not in tour mode). Forexample, after a player has taken a tour of the “Golden Egg” bonusround, he may be given ten credits to play the “Golden Egg” gamenormally (e.g., by playing the primary game and potentially gainingentry to a bonus round through a qualifying outcome). According to oneembodiment, a game machine may automatically switch to regular modeafter a tour is over.

According to various embodiments, the controller 200 may determine acost of providing a tour to a player. This cost may be based on variousfactors, including, without limitation, an expected value of prizesawarded during a tour, an actual value of prizes awarded during a tour,and an opportunity cost for the time taken by a tour. For example, if atour takes fifteen minutes, then the opportunity cost of these fifteenminutes may be determined based on how much money could have been madeby the game machine if the game machine had been operating in regularmode during those fifteen minutes.

According to some alternative embodiments, a company (e.g., a merchant,a vendor, a game manufacturer) may sponsor a player taking a tour (e.g.,by paying for at least a portion of the cost of the tour). For example,a slot machine manufacturer may sponsor a player taking a tour on a newtype of slot machine. A slot machine manufacturer may want to gainmarket share for its game machine. Giving players tours of the slotmachine may help players to understand how the slot machine works andmake the game more enticing to players. This in turn may result in moreplayers playing the game and a greater market share for the slot machinemanufacturer. In another example, a casino may want to entice players toplay a new type of video poker machine (e.g., in which the machine has ahigher house edge). Giving players tours of the slot machine may helpplayers to understand how the new video poker machine works, and maymake the game more enticing to players. This in turn may result in moreplayers playing the video poker machine (and potentially greaterrevenues for the casino).

According to one or more embodiments, a company sponsoring a tour by aplayer may provide consideration to a casino or other party that owns,rents, or operates the slot machine. This consideration may be based ona cost of the tour, as well as on other factors relating to theownership, rental, or usage of the game machine. According to oneembodiment, the controller 200 may be in communication with a sponsordatabase (not shown) for storing and tracking how much money aparticular sponsor owes to a casino.

According to one alternative embodiment, a plurality of players maysimultaneously take a tour on a slot machine. For example, the playersmay provide a plurality of player identifiers, or one or more of theplayers may provide a group identifier (e.g., a tour group name andnumber). A tour may be initiated after (or in response to) receiving thegroup identifier or the plurality of player identifiers, in a mannerdescribed herein.

According to one or more alternative embodiments of the presentinvention, in addition to or in lieu of determining whether a player iseligible for a tour, the controller 200 and/or the game machine 300 maydetermine whether a player is eligible to win a prize. For example, insome embodiments a player may be able to take a tour as many times as hewants, but may be eligible to win prizes only once. Accordingly, if aplayer takes a tour additional times, he may still play the game andview lessons, but no prizes will be paid out (although the player may benotified of one or more prize values corresponding to an achievedoutcome, as discussed herein). One advantage of such embodiments is thata player may be able to retake a tour (e.g., because he forgot how toplay a game), but the casino can advantageously limit the risk that thecasino will lose money because a player wins prizes multiple times. Inanother alternative embodiment, the controller 200 may determine whethera player is eligible to win a reduced prize (e.g., if he takes a tourmultiple times).

According to some alternative embodiments, tour mode on one or more gamemachines may be disabled based on a condition or trigger. Disabling atour may include, for example, preventing a player from initiating atour, and/or not advertising tours to nearby players (e.g., disabling anattract or prompt mode for the tour). An operator of a game machine mayfind it desirable to be able to disable a tour when the promotionaladvantages of the tour (e.g., for encouraging additional players to playa game machine) may not be necessary (e.g., when there is clearly a highlevel of demand for the game machine), or may be limited or outweighedby the costs of providing the tour. For example, a casino may establisha condition (e.g., stored in a database) that tours on “Golden Egg” slotmachines should be disabled if more than 90% of all “Golden Egg” slotmachines are in use. The controller 102 may monitor the usage of the“Golden Egg” slot machines to determine the level of usage, and maydisable the tour if the condition is met. In another example, tours on“Wheel of Riches” slot machines may be disabled by a casino between thehours of 8 pm and 11 pm (e.g., peak hours for gambling), because thecasino knows (e.g., by tracking information about the slot machines)that players of “Wheel of Riches” slot machines historically tend tooperate the machines in regular mode during these hours anyway, and themachines generate greater revenues in regular mode than they do in tourmode.

Various embodiments of the present invention provide for displaying orotherwise indicating to a player that a machine is in tour mode. Theindication that a game machine is in tour mode may be displayed at oneor more times, including, without limitation, for the entire duration ofa tour, at a time an outcome is displayed to a player (e.g., while thereels on a slot machine are spinning, when the reels on a slot machinestop spinning), at the start of a tour (e.g., when a player providespayment for a tour, when the tour is initiated), and when a prize iswon.

Some players may find it beneficial to be informed or reminded that theplayer may be playing according to one or more modifications orvariations of a secondary game. For example, Applicants recognize thatsome players may become confused and think that a game machine isoperating in regular mode when it is in fact operating in tour mode. Forexample, a player may win a jackpot when operating a game machine intour mode. According to some embodiments, a jackpot won during tour modemay pay out a reduced prize value. If a player does not realize that thegame machine is in tour mode, then he may become angry or disappointedthat he only receives the reduced prize for the jackpot. A casinoemployee may then have to explain to the player that the game machinewas in fact in tour mode when the player achieved that outcome.

In order to avoid unfortunate circumstances like the example above, agame machine may indicate to a player that it is in tour mode. Examplesof indications that may be provided by a game machine include, withoutlimitation:

-   -   The words “No Action” may be superimposed over the reels of a        video slot machine.    -   The words “Tour Mode” may be displayed using a neon sign on a        video blackjack machine.    -   A message may be displayed to a player. For example: “This slot        machine is in tour mode. In tour mode, you may learn about how        to play a bonus round, but are not eligible for some prizes. To        operate this slot machine in regular mode instead, please press        the ‘STOP’ button.”    -   A portion of the payout table for a game machine may be hidden,        not displayed, or otherwise removed from the view of the player.    -   A game machine may output an indication that it is in tour mode        using an output device (e.g., a display device, an audio        speaker).

Other types of indications that a game machine is in tour mode arediscussed herein, and other indications may be readily apparent to thoseskilled in the art in light of the present disclosure.

In some embodiments of the present invention, at least one input and/oroutput device that was not activated during play of a qualifying roundmay be activated during play of a bonus round. For example, theexemplary “Wheel of Riches” slot machine may have a roulette-style wheelthat is only used in the bonus round portion of the game (e.g., fordetermining a bonus prize).

Accordingly, while the present invention has been disclosed inconnection with the exemplary embodiments thereof, it should beunderstood that other embodiments may fall within the spirit and scopeof the invention as defined by the following claims.

The invention is claimed as follows:
 1. A gaming system comprising: atleast one input device; at least one display device; at least oneprocessor; and at least one memory device which stores a plurality ofinstructions, which when executed by the at least one processor, causethe at least one processor to operate with the at least one displaydevice and the at least one input device to: (a) for each of a quantityof at least two plays of a wagering game: (i) enable a player to place awager on the play of the wagering game; (ii) generate a wagering gameoutcome from a plurality of different wagering game outcomes, (iii)display the generated wagering game outcome, (iv) determine any wageringgame award associated with the generated wagering game outcome, and (v)display any determined wagering game award associated with the generatedwagering game outcome, (b) for each of any of the quantity of plays ofthe wagering game associated with a bonus game triggering event, for atleast one play of a bonus game: (i) generate a bonus game outcome from aplurality of different bonus game outcomes, (ii) display the generatedbonus game outcome, (iii) determine any bonus game award associated withthe generated bonus game outcome, and (iv) display any determined bonusgame award associated with the generated bonus game outcome, and (c)when none of the quantity of at least two plays of the wagering game areassociated with the bonus game triggering event, for at least one tourof the bonus game: (i) generate a bonus game tour outcome from aplurality of different bonus game tour outcomes, (ii) display thegenerated bonus game tour outcome, (iii) determine a bonus game touraward, said determination based, at least in part, on the generatedbonus game tour outcome, and (iv) display any determined bonus game touraward.
 2. The gaming system of claim 1, wherein one of the quantity ofplays of the wagering game is associated with the bonus game triggeringevent if a designated wagering game outcome is generated.
 3. The gamingsystem of claim 2, wherein none of the quantity of plays of the wageringgame are associated with the bonus game triggering event if no wageringdesignated game outcomes are generated.
 4. The gaming system of claim 1,wherein when executed by the at least one processor, the plurality ofinstructions cause the at least one processor to enable the player topay a fee and if the player pays the fee and none of the quantity ofplays of the wagering game are associated with the bonus game triggeringevent, execute (c)(i) to (c)(iv) for at least one tour of the bonusgame.
 5. The gaming system of claim 4, wherein the fee is associatedwith a designated wager placed on each of the quantity of plays of thewagering game.
 6. The gaming system of claim 1, wherein when executed bythe at least one processor, the plurality of instructions cause the atleast one processor to, for the at least one tour of the bonus game,determine the bonus game tour award based, at least in part, on anamount of wagers placed on the quantity of plays of the game.
 7. Thegaming system of claim 1, wherein the plurality of different bonus gameoutcomes and the plurality of different bonus game tour outcomes are thesame plurality of different outcomes.
 8. The gaming system of claim 1,wherein the plurality of different wagering game outcomes, the pluralityof different bonus game outcomes and the plurality of different bonusgame tour outcomes are the same plurality of different outcomes.
 9. Thegaming system of claim 1, wherein at least one of any determinedwagering game award, any determined bonus game award and any determinedbonus game tour award is selected from the group consisting of: aquantity of monetary credits, a quantity of non-monetary credits, aquantity of promotional credits, and a quantity of player trackingpoints.
 10. The gaming system of claim 1, wherein the at least one playof the bonus game includes at least one free generation of a pluralityof reel symbols.
 11. The gaming system of claim 10, wherein the at leastone tour of the bonus game includes at least one free generation of theplurality of reel symbols.
 12. A method of operating a gaming system,said method comprising: (a) for each of a quantity of at least two playsof a wagering game: (i) enabling a player to place a wager on the playof the wagering game; (ii) causing at least one processor to execute aplurality of instructions to generate a wagering game outcome from aplurality of different wagering game outcomes, (iii) causing at leastone display device to display the generated wagering game outcome, (iv)causing the at least one processor to execute the plurality ofinstructions to determine any wagering game award associated with thegenerated wagering game outcome, and (v) causing the at least onedisplay device to display any determined wagering game award associatedwith the generated wagering game outcome, (b) for each of any of thequantity of plays of the wagering game associated with a bonus gametriggering event, for at least one play of a bonus game: (i) causing theat least one processor to execute the plurality of instructions togenerate a bonus game outcome from a plurality of different bonus gameoutcomes, (ii) causing the at least one display device to display thegenerated bonus game outcome, (iii) causing the at least one processorto execute the plurality of instructions to determine any bonus gameaward associated with the generated bonus game outcome, and (iv) causingthe at least one display device to display any determined bonus gameaward associated with the generated bonus game outcome, and (c) whennone of the quantity of at least two plays of the wagering game areassociated with the bonus game triggering event, for at least one tourof the bonus game: (i) causing the at least one processor to execute theplurality of instructions to generate a bonus game tour outcome from aplurality of different bonus game tour outcomes, (ii) causing the atleast one display device to display the generated bonus game touroutcome, (iii) causing the at least one processor to execute theplurality of instructions to determine a bonus game tour award, saiddetermination based, at least in part, on the generated bonus game touroutcome, and (iv) causing the at least one display device to display anydetermined bonus game tour award.
 13. The method of claim 12, whereinone of the quantity of plays of the wagering game is associated with thebonus game triggering event if a designated wagering game outcome isgenerated.
 14. The method of claim 13, wherein none of the quantity ofplays of the wagering game are associated with the bonus game triggeringevent if no wagering designated game outcomes are generated.
 15. Themethod of claim 12, which includes enabling the player to pay a fee andif the player pays the fee and none of the quantity of plays of thewagering game are associated with the bonus game triggering event,executing (c)(i) to (c)(iv) for at least one tour of the bonus game. 16.The method of claim 15, wherein the fee is associated with a designatedwager placed on each of the quantity of plays of the wagering game. 17.The method of claim 12, which includes, for the at least one tour of thebonus game, causing the at least one processor to execute the pluralityof instructions to determine the bonus game tour award based, at leastin part, on an amount of wagers placed on the quantity of plays of thegame.
 18. The method of claim 12, wherein the plurality of differentbonus game outcomes and the plurality of different bonus game touroutcomes are the same plurality of different outcomes.
 19. The method ofclaim 12, wherein the plurality of different wagering game outcomes, theplurality of different bonus game outcomes and the plurality ofdifferent bonus game tour outcomes are the same plurality of differentoutcomes.
 20. The method of claim 12, wherein at least one of anydetermined wagering game award, any determined bonus game award and anydetermined bonus game tour award is selected from the group consistingof: a quantity of monetary credits, a quantity of non-monetary credits,a quantity of promotional credits, and a quantity of player trackingpoints.
 21. The method of claim 12, wherein the at least one play of thebonus game includes at least one free generation of a plurality of reelsymbols.
 22. The method of claim 21, wherein the at least one tour ofthe bonus game includes at least one free generation of the plurality ofreel symbols.
 23. The method of claim 12, which is provided through adata network.
 24. The method of claim 23, wherein the data network is aninternet.